![]() Actors now can wait in place as a waypoint. You can now edit waypoints individually if you set the global speed to Custom. Actors now spawn properly on the ground. You can now enable an actor's siren by having it on while recording a waypoint. All of the indexes can be found in the scripts/ folder in the file "AnimationIndex.txt" Added animation index! You can input a number and it will automagically translate into an animation library and name. Fixed an issue when the index didn't work for the first startup. Animation Index is now alphabetically sorted by library, so the IDs have changed. Updated the animation index with current-gen animations - delete old one for the changes to take effect. ![]() Added a bunch of animations - not that not all of them may work. Help Tips! You can disable them in the ActorManager.ini file. New working back button set on NumPad0 by default. Configurable hotkeys! You can see them all in the ActorManager.ini file. You can use Numpad4 & Numpad6 to change Animation Index When you edit/select a waypoint, it's position will highlight. Added support for actor selection! Select actors by pointing at them with a gun and pressing Control New UI elements: checkboxes and lists, use checkboxes with Numpad 5 and lists with numpad 4 and 6 Please leave a comment on the page if you encounter any. If that folder does not exists, make one. NET and copy the ASI into your game folder.Įxtract the provided ActorManager.dll to /Grand Theft Auto V/scripts/ You're set!ĭownload the latest Script Hook V. Once you have all your actors ready, go to the Scene menu and press Play Scene. When you are done setting waypoints and go to the actor menu to apply these waypoints to your last actor. The actor will follow these waypoints around on foot and on vehicle, and stop at the last one. Go to the waypoint menu and start laying down waypoints. You can also make them move around by using waypoints. You can change heading later to fit your needs. From there you can spawn a new actor, which will take your current position, skin, heading and weapon. This mod is very easy to use, just select the skin you want to use in director mode (or any other trainer), the weapon you want your actor to hold and press F6 to open the Actor Manager menu. With this mod you can unlock the potential of the Director Mode by using NPCs as actors! The mod may not be compatible with some others Fixed warrant not being disabled when arrested/killed. Fixed a bug when a warrant didn't stick while on foot. New Arrest warrant notification including a picture of the suspect. Arrest warrant decays after (Number Of Wanted Stars + 1) Days If you change color and number plate of your wanted car, and you were not identified, you won't raise alertness. New settings file where you can edit how fast cops recognise you. Added a notification to let you know when the arrest warrant has been updated. Compatibility for the latest ScriptHookDotNet 1.0 NET and copy the ASI into your game folder. You may download it from ĭownload the latest experimental Script Hook V. NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (圆4) installed.ĭownload and install Script Hook V (including the ASI loader). Note: you NEED the latest ScriptHookDotNet from github. Please note that this mod is still in alpha and has some bugs, please keep this in mind. You will have to change your clothes to lose the warrant, or you may change your vehicle's license plate or color to lower police attention. After you lose your wanted level, there still will be an arrest warrant on you. This mod adds a mafia 2-style warrant system to the game. to enable the line and check if it's working Make sure your ScriptHookDotNet is updated to the latest version. Added spotlights to the police cruiser and the sheriff SUV. Lights on the vehicles actually light up. Fixed helicopter spotlight radius being too wide. Place all of the contents of the zip into the scripts/ folder. Make sure you have Visual Studio 2013 C++ Redistributable You can rebind all of the keys in SearchLight.ini You can now use Manual Mode, that means that you can control the light yourself! Switch it on using the Numpad 2 key, and direct the light with Numpad 8-4-5-6. You can use it to locate who your searchlight is targeting. Press Numpad 1 to target closest vehicle, and Numpad 3 to target closest pedestrian. While inside a police helicopter or a police cruiser, press Numpad 0 to switch the searchlight on/off. You can set it to follow Vehicles or Pedestrians, or use manual mode. This mod adds a controlable searchlight to the police chopper and select police vehicles. Note: The searchlight cone is not implemented (yet).
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